I tried debugging my code for like a few hour but I got nothing out of it. The issue is that it makes absolutely no sense on why it reports an error every time I tried to use document.forms[0][i] (i as the iterator) in the event listener but "this" satisfies the code.
//broken
var addListeners = function() {
var i;
var formFields = document.forms[0];
var formSubmit = formFields["submit"];
for (i = 0; i < formFields.length; i++) {
if (formFields[i] != formSubmit) {
formFields[i].onblur = (function () {
checkNonEmpty(formFields[i]);
});
}
}
};
//works
var addListeners = function() {
var i;
var formFields = document.forms[0];
var formSubmit = formFields["submit"];
for (i = 0; i < formFields.length; i++) {
if (formFields[i] != formSubmit) {
formFields[i].onblur = (function () {
checkNonEmpty(this);
});
}
}
};
Wouldn't "this" refer to document.forms[0][i]?... formFields references to document.forms[0]. However the exact same code (with "this" where formFields[i] is at) works just fine.
Here is the demo: /
I tried debugging my code for like a few hour but I got nothing out of it. The issue is that it makes absolutely no sense on why it reports an error every time I tried to use document.forms[0][i] (i as the iterator) in the event listener but "this" satisfies the code.
//broken
var addListeners = function() {
var i;
var formFields = document.forms[0];
var formSubmit = formFields["submit"];
for (i = 0; i < formFields.length; i++) {
if (formFields[i] != formSubmit) {
formFields[i].onblur = (function () {
checkNonEmpty(formFields[i]);
});
}
}
};
//works
var addListeners = function() {
var i;
var formFields = document.forms[0];
var formSubmit = formFields["submit"];
for (i = 0; i < formFields.length; i++) {
if (formFields[i] != formSubmit) {
formFields[i].onblur = (function () {
checkNonEmpty(this);
});
}
}
};
Wouldn't "this" refer to document.forms[0][i]?... formFields references to document.forms[0]. However the exact same code (with "this" where formFields[i] is at) works just fine.
Here is the demo: http://jsfiddle/PbHwy/
Cranio's answer already contains the root of the matter. To get rid of this you can either include formFields[i]
by using closures
var blurCallbackGenerator = function(element){
return function () {
checkNonEmpty(element);
};
};
formFields[i].onblur = blurCallbackGenerator(formFields[i]);
/* // dense version:
formFields[i].onblur = (function(element){
return function () {
checkNonEmpty(element);
};
})(formFields[i]);
*/
or simply using this
.
See also:
Because you define formFields
in a scope outside (or better, different than) the event listener. When the event listener is called, it is called not in the addListeners
function where you define formFields
, but "independently", so the reference is lost and its value is undefined (but this
works because it is not dependent on that scope).
The problem is that the variable i
(referred to in each of your handlers) is the exact same variable in each of them, which by the time the loop has finished has value formFields.length+1
and is therefore wrong for all of them. Try this instead [note: the below used to say something VERY WRONG before I edited it -- thanks to Zeta for pointing out my mistake]:
var addListeners = function() {
var i;
var formFields = document.forms[0];
var formSubmit = formFields["submit"];
for (i = 0; i < formFields.length; i++) {
if (formFields[i] != formSubmit) {
formFields[i].onblur = (function(j) {
return (function () {
checkNonEmpty(formFields[j]);
})(i);
});
}
}
};
and you'll find it works (unless there's another bug that I haven't noticed).
If you can afford to support only Javascript 1.7 and above, you can instead write your old code but make your for
look like this: for (let i=0; i<formFields.length; i++)
. But you quite possibly can't.