unity game engine - Why does the rig change during record animation mode? - Stack Overflow

admin2025-04-26  1

When I hit “Record Animation” in Play mode, my character changes to this setup:

Here’s what it looks like when Imported into the scene:

During play mode, the pre-baked animations (done in Blender) all work as expected. What causes the rig to change like this?

Edit: If I clear out the Animation Controller so that it's empty, this is the pose that the model defaults to. This is not the pose in Blender that I have set though. What would cause this?

When I hit “Record Animation” in Play mode, my character changes to this setup:

Here’s what it looks like when Imported into the scene:

During play mode, the pre-baked animations (done in Blender) all work as expected. What causes the rig to change like this?

Edit: If I clear out the Animation Controller so that it's empty, this is the pose that the model defaults to. This is not the pose in Blender that I have set though. What would cause this?

Share Improve this question edited Nov 18, 2024 at 19:47 Yecats asked Nov 18, 2024 at 17:29 YecatsYecats 1,8155 gold badges31 silver badges44 bronze badges 1
  • could this be the first key frame of the first animation? – derHugo Commented Nov 19, 2024 at 8:45
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1 Answer 1

Reset to default 0

I've discovered that this is the default pose for a humanoid Rig in Unity. In other words, this does not appear to be a result of my setup.

I changed everything over to Generic in the model settings for the Rig and it retained the T-Pose.

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